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non-zero sum games

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  • Zero–sum game — For other uses, see Zero sum (disambiguation). In game theory and economic theory, a zero sum game is a mathematical representation of a situation in which a participant s gain (or loss) of utility is exactly balanced by the losses (or gains) of… …   Wikipedia

  • Zero-sum — In game theory and economic theory, zero sum describes a situation in which a participant s gain or loss is exactly balanced by the losses or gains of the other participant(s). If the total gains of the participants are added up, and the total… …   Wikipedia

  • Non-credible threat — Illustration that shows the difference between a SPNE and a other NE. The blue equilibrium is not subgame perfect because player two makes a non credible threat at 2(2) to be unkind (U). A non credible threat is a term used in game theory and… …   Wikipedia

  • Non-cooperative game — In game theory, a non cooperative game is one in which players make decisions independently. Thus, while they may be able to cooperate, any cooperation must be self enforcing. A game in which players can enforce contracts through third parties is …   Wikipedia

  • Blotto games — (or Colonel Blotto games) constitute a class of two person zero sum games in which the players are tasked to simultaneously distribute limited resources over several objects (or battlefields). In the classic version of the game, the player… …   Wikipedia

  • Games of the Discworld — The fictional universe of the Discworld novels by Terry Pratchett features a number of invented games, some of which have gone on to spawn real world variants. Contents 1 Stealth Chess 2 Cripple Mr Onion 3 Thud …   Wikipedia

  • F-Zero (series) — nihongo| F Zero |エフゼロ|Efu Zero is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game appeared on the Super Nintendo in 1990 and was very successful,… …   Wikipedia

  • List of role-playing video games: 2002 to 2003 — Part of a series on …   Wikipedia

  • Finite and Infinite Games — is a book by the philosopher James P. Carse. [cite book|author=Carse, James P.|title=Finite and Infinite Games|publisher=Ballantine Books|location=New York|year=|pages=|isbn=0 345 34184 8|oclc=|doi=] ummaryIn the book, Carse demonstrates a way of …   Wikipedia

  • Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… …   Wikipedia

  • Minimax — This article is about the decision theory concept. For other uses, see Minimax (disambiguation). Minimax (sometimes minmax) is a decision rule used in decision theory, game theory, statistics and philosophy for minimizing the possible loss for a… …   Wikipedia

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